roboball2d.rendering package¶
Submodules¶
roboball2d.rendering.pyglet_renderer module¶
-
class
roboball2d.rendering.pyglet_renderer.
PygletRenderer
(rendering_config, robot_configs, ball_configs, callbacks=[])¶ Bases:
object
Renders world state instances, as returned for example by
roboball2d.physics.b2_world.B2World.step()
. See:roboball2d.physics.world_state.WorldState
.- rendering_config:
- instance of
roboball2d.rendering.rendering_config.RenderingConfig
- robot_configs :
- list of robot configurations,
see
roboball2d.robot.default_robot_config.DefaultRobotConfig
If only one robot is managed, a configuration instance may be passed. - ball_configs:
- list of ball configurations,
see
roboball2d.ball.ball_config.BallConfig
If only one ball is managed, a configuration instance may be passed. - callbacks:
- list of callback functions, which should take a world state as argument
roboball2d.physics.world_state.WorldState and use pyglet API for
supplementary rendering. See:
robotball2d.demos.rendering_callback()
.
-
__init__
(rendering_config, robot_configs, ball_configs, callbacks=[])¶ - rendering_config:
- instance of
roboball2d.rendering.rendering_config.RenderingConfig
- robot_configs :
- list of robot configurations,
see
roboball2d.robot.default_robot_config.DefaultRobotConfig
If only one robot is managed, a configuration instance may be passed. - ball_configs:
- list of ball configurations,
see
roboball2d.ball.ball_config.BallConfig
If only one ball is managed, a configuration instance may be passed. - callbacks:
- list of callback functions, which should take a world state as argument
roboball2d.physics.world_state.WorldState and use pyglet API for
supplementary rendering. See:
robotball2d.demos.rendering_callback()
.
-
ball_configs
¶
-
mode
¶
-
render
(world_state, goals=[], time_step=None, wait=True)¶ ” Renders the world state. Spawn a window if called for the first time.
- world_state:
- state of the world as an instance of roboball2d.physics.world_state.WorldState
- goals:
- list of tuple (x1, x2, (r,g,b)). For each item, a goal will be drawn on the ground, using the specified color
- time_step:
- allows to force a frame rate by either; - having rendering waiting a suitable amount of time (wait=True) or - skipping some frames (wait=False)
- wait:
- see time_step above
-
rendering_config
¶
-
robot_configs
¶
-
window
¶
roboball2d.rendering.pyglet_utils module¶
-
roboball2d.rendering.pyglet_utils.
draw_ball
(center, angle, radius, n, color, line_color)¶
-
roboball2d.rendering.pyglet_utils.
draw_box
(center, diameter, length, phi, color)¶
-
roboball2d.rendering.pyglet_utils.
draw_circle_sector
(center, angle, radius, n, color, triangles_to_draw)¶
-
roboball2d.rendering.pyglet_utils.
draw_racket
(racket_position, racket_angle, racket_diameter, racket_thickness, racket_color)¶
-
roboball2d.rendering.pyglet_utils.
draw_rod
(rod_position, rod_angle, rod_diameter, rod_length, rod_color)¶
-
roboball2d.rendering.pyglet_utils.
draw_vector
(initial_point, vector, width, arrow_head_size, color)¶
roboball2d.rendering.rendering_config module¶
-
class
roboball2d.rendering.rendering_config.
RenderingConfig
(visible_area_width, visual_height)¶ Bases:
object
Provides rendering configuration. User code may change values of the attribute after instantiation.
- visible_area_width: float
- how much width (in meters) will be displayed
- visual_height: float
- how much height (in meters) will be displayed
- background_color:
- (R,G,B) (values between 0 and 1)
- ground_color:
- (R,G,B) (values between 0 and 1)
- window :
- instance with 2 attributes: width and height (in pixels)
- location:
- (x,y) desired location of the window, in pixels. (note that renderers may or may not be able to impose it)
-
__init__
(visible_area_width, visual_height)¶ Initialize self. See help(type(self)) for accurate signature.
-
background_color
¶
-
ground_color
¶
-
location
¶
-
visible_area_width
¶
-
visual_height
¶
-
window
¶